As promised, here are a couple renders of the Rebel Infiltrator. The helmet & mask details took longer than I thought they would, so the final model details (belt, tunic, elbowpads, armbands, etc.) and rigging will have to wait until tomorrow. The model will be sort of medium-poly, since shadow-casting details tend to show up better when models are rendered out at .grp size. The last image is a scan of a full color Infiltrator for reference.
Now for the Infiltrator's description. This is a little longer than I had planned, but it goes into more detail with regards to the weapons, spells, and upgrades for this unit. To clarify a few things first, instead of "researching" spells and upgrades, the syntax will be a little more realistic. I.E., you'll "procure" Galven Coils to increase the attack range of your FreeRunners, and you'll "Initiate SpecForce training" to increase the movement speed of your Commandos. The effect is the same as researching stuff in Starcraft; it's merely a (cool, in my opinion) cosmetic change.
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Rebel SpecForce Infiltrator
Representing the pinnacle of Alliance training and tactics, the SpecForce Infiltrator unleashes his destructive potential not on the front lines, but deep within enemy territory. These operators are masters of stealth and subterfuge and a key weapon in countering the Empire's mechanical might.
Infiltrators understand the constant need to learn and adapt to one's surroundings. Their Commanders would do best to understand this as well and quickly initiate both the Situational Awareness and Mental Focus training programs. Keeping track of the fluid battlefield surrounding them is essential for survival, and Situational Awareness allows the Infiltrator to see just a little further ahead. With Mental Focus, an operator can block out all distractions and perform actions more efficiently, effectively expanding his energy reserves. Infiltrators forsake defense in order to maintain a low profile, making them more vulnerable than most troops. Keeping out of sight is the key.
An Infiltrator's primary weapon is a type of blaster rifle, developed by top Alliance scientists and devastating at close range. Unfortunately, the highly focused energy bolt, while invisible, dissipates quickly past twenty meters. What the Blaster Rifle lacks in range it makes up for in killing power: one hit will slice through personal armor and shields alike, killing infantry targets in one shot. Light and medium vehicles are also vulnerable to this weapon, though Infiltrators are advised to avoid shooting anything larger than a speeder bike if possible.
Strapped to the Infiltrator's rifle arm is a vibroblade. Once properly trained, an operator can hurl a vibroblade at an enemy soldier with deadly accuracy. The Infiltrator's Bladestrike is almost completely silent and reaches farther than the Blaster Rifle, but requires a great deal of concentration, draining energy with each throw.
Nothing sows fear and confusion among the enemy like Sabotage, and proton charges are the Infiltrator's tool of choice. The concentration required for handling such powerful explosives is immense, but the payoff is just as great: one proton charge will neutralize an AT-AT Walker as well as most structures. Large command buildings may require two or more Infiltrators working in unison to bring down. Penetrating the enemy's defenses is the most difficult task; once an Infiltrator chooses a target, arming and planting the device will only take a few seconds. An attentive enemy commander may detect a sudden energy surge as the Infiltrator prepar