And now, only at the end, do you understand....
Sniped_Ash
September 16, 2006  Pinned @ top of news indefinitely
Sorry for leaving everyone in the lurch.

   It's certainly odd that I can forget that I made (or at least started) a mod for Starcraft called Open Rebellion, but forget I did, for months (years) at a time.  However, I haven't forgotten about its history, namely the beginning, where I decided that I didn't like what Acolyte57 and his Betrayal at Geedon V team were doing with their mod and wanted to do something better.  In the end, I think I did, but I fell well short of the goals I set for myself.  So if you don't like what I did and want to do something better, go for it.  And don't be an arrogant jerk like I was when you do.

Yeah, Open Rebellion is dead.  I started it for the reasons above, but I kept going because I felt that the experience I gained would allow me to improve my portfolio later on and get a job in the games industry.  That plan never really went through and I ended up getting a job at an architecture firm, which was easy because I somehow graduated from Virginia Tech with a degree in architecture.  To be honest, I didn't have a clue how long I would stay before trying again to do what I thought I really wanted to do.  Two years later, I don't plan on leaving.  The work is challenging, yet fun, and my co-workers are all pretty awesome, especially the firm's principals.  Unfortunately for ORTC, there's a lot of work to do and when I get home, making a mod is so far from my mind that I forget I even made a mod.

Besides, there are too many fun games to play and I have barely enough time to play them all.

Even though ORTC is done for, I'm certainly not!  Head over to this thread for good times!  This will be the last update on the Open Rebellion TC website, so thanks to everyone who ever cared and doublethanks for the fine folks at SME for hosting.

* SME is no longer and is missed by the SC community. We at BWAI.com have resurrected whatever data we could find and are now hosting this small piece of Starcraft History in order to perserve its legacy.

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The Battle Has Begun
Sniped_Ash
Jan 22, 2004
Open Rebellion Beta 2 is out! You can download it from the Files section of the ORTC site.

There are two versions: standard and music. Both are compatible with each other and the music version is available as both a full download and as a multiple-file download for modem users.

Thanks to all Beta Testers, including IIkaronte, Intrepid, and especially scman182 for their vital reports, suggestions, and observations. I simply could not have released Beta 2 in such a polished state without your hard work

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Imperial Probe Droid Spotted
Sniped_Ash
Jan 20, 2004
One of our Pathfinder scouting teams reported contact with an Imperial Probe Droid just beyond zone six a few minutes ago. The droid easily spotted the Pathfinders and attempted to escape, but was destroyed. It undoubtedly transmitted a data dump before the end as a column of dust began rising in the distance almost immediately. CIC estimates that we have three hours at best to prepare for the attack. Keep this channel open for future updates

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This Update is More Technical Than Most
Sniped_Ash
Jan 14, 2004
With Beta 2's public release quickly approaching, the Rebel Technician finally reveals himself! I also wrote up a custom wireframe tutorial while working on the Technician's wireframe. Here's an in-game shot of the Rebels' latest addition:


I also "finished" the dirty textured version of the Rebel Heavy Tracker. It's meant as portfolio piece, so I only completed the body. The turret and antennae will have to wait for later. An updated version of spinning movie is available here.


Finally, as another means of adding to my portfolio, I updated the Imperial Hoverscout model. The original, which I made around five years ago, weighed in at 95,000 faces. The new version is only about 9,500 faces. How times have changed...



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Heavy Tracker Gets A Little Dirty
Sniped_Ash
Dec 29, 2003
While this isn't totally related to ORTC, I'm posting it anyway. I'm working on a detailed version of the Heavy Tracker for my portfolio to represent my current abilities. Once it's done, I'll tone it down to something more suitable for Starcraft's palette. Here are a couple work in progress shots plus a 10-second animation of the model spinning in place.





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Heavy Tracker Gets A Little Dirty
Sniped_Ash
Dec 10, 2003
Just a brief update with one item for today, the Rebel Heavy Tracker. It's the Alliance's most armored ground unit when upgraded, and one of its most fragile when not. Upgraded or not, it still packs a punch with is massive heavy laser turret.

I had to do an about face regarding the texturing of the Heavy Tracker model when it became clear that the level of detail was working against it. RetroGRP would spit out a discolored mess, so I've started over, emphasizing the general details I want, then adding dirt and grime until I strike the right balance.

Finished Model:



Old unfinished texturing, detailed view:


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2-1B: Bacta in Action
Sniped_Ash
Nov 04, 2003
The Rebel 2-1B Medical Droid is in, after spending a couple days cleaning up the model and improving the material maps. Granted, most of the detail is lost on the small unit sprite, but the time spent will pay off if I decide to create a portrait for the 2-1B.



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"When it's done."
Sniped_Ash
Oct 31, 2003
If you've been following ORTC for the past month, you've noticed that the early October release date is way past due. The only real explaination for it is that work is progressing, albeit a lot more slowly than I had hoped. Tasks that seemed like they wouldn't take much time have ballooned into day-long affairs. Unforseen and elusive bughunts, learning new programs, relearning old programs and techniques, and striving for quality have been the main culprits.

I know this is frustrating for you all, as evidenced by the colorful emails I've received lately, but I wouldn't have it any other way. Six weeks ago October 1st looked like an achievable goal. It wasn't, for the reasons above. Therefore, I've decided to shift the release date to "when it's done." There won't be any talk of "Beta 2 is almost finished" until all the planned content is in the can.

This doesn't mean months of silence, however. I'll be updating more, posting glimpses of content from time to time. I'll start right now with a little bit of the latest sights and sounds of ORTC.

First up are some of the sound effects of Beta 2. Not only did the new buildings and units require sounds, but a few old units needed a bit of a change as well. Here's the Rebel Commando and Rebel Infiltrator attack sounds. As for buildings, I went a little further this time and tried to create a few that were a little more specific for their building. I think the Rebel Field Refit Pad and Imperial TIE Launch Bay turned out pretty well.

The Screenshots section has pretty much everything that's in Beta 2 right now, with one exception: the AT-ST. I just finished the .grp today, even the beta testing team hasn't seen it in action yet:



There you have it. ORTC is inching closer to the finish, whenever that may be.

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Beta Test Release Almost Ready
Sniped_Ash
Sept 27, 2003
Beta testing will begin either late tomorrow or Monday (9/29/03). I've been bouncing around working on different aspects of Beta 2, so I have *most* of the sound effects, *most* of the graphics, and *most* of the bugs fixed. Unfortunately I've been working on things that aren't necessary for beta testing, so the test release version won't be quite as polished as I want (the Infiltrator will still be using the Ghost sprite, for example). It's madness to delay beta testing any longer, however, so I'm rushing to get it into a fully playable state to allow for as much time for balance changes as possible.

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Beta 2 Delayed
Sniped_Ash
Sept 20, 2003
I was already on the cusp of announcing a delay due to the amount of time I spent learning the finer points of modeling, UVW mapping, texturing, rigging, and skinning for the Infiltrator, but hurricane Isabel pushed me over the top. We lost power around 1430 on Thursday and are just now getting it back.

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He Stopped, Turned, and Simply Said: "Infiltration, Baby"
Sniped_Ash
Sept 11, 2003
As promised, here are a couple renders of the Rebel Infiltrator. The helmet & mask details took longer than I thought they would, so the final model details (belt, tunic, elbowpads, armbands, etc.) and rigging will have to wait until tomorrow. The model will be sort of medium-poly, since shadow-casting details tend to show up better when models are rendered out at .grp size. The last image is a scan of a full color Infiltrator for reference.





Now for the Infiltrator's description. This is a little longer than I had planned, but it goes into more detail with regards to the weapons, spells, and upgrades for this unit. To clarify a few things first, instead of "researching" spells and upgrades, the syntax will be a little more realistic. I.E., you'll "procure" Galven Coils to increase the attack range of your FreeRunners, and you'll "Initiate SpecForce training" to increase the movement speed of your Commandos. The effect is the same as researching stuff in Starcraft; it's merely a (cool, in my opinion) cosmetic change.

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Rebel SpecForce Infiltrator

Representing the pinnacle of Alliance training and tactics, the SpecForce Infiltrator unleashes his destructive potential not on the front lines, but deep within enemy territory. These operators are masters of stealth and subterfuge and a key weapon in countering the Empire's mechanical might.

Infiltrators understand the constant need to learn and adapt to one's surroundings. Their Commanders would do best to understand this as well and quickly initiate both the Situational Awareness and Mental Focus training programs. Keeping track of the fluid battlefield surrounding them is essential for survival, and Situational Awareness allows the Infiltrator to see just a little further ahead. With Mental Focus, an operator can block out all distractions and perform actions more efficiently, effectively expanding his energy reserves. Infiltrators forsake defense in order to maintain a low profile, making them more vulnerable than most troops. Keeping out of sight is the key.

An Infiltrator's primary weapon is a type of blaster rifle, developed by top Alliance scientists and devastating at close range. Unfortunately, the highly focused energy bolt, while invisible, dissipates quickly past twenty meters. What the Blaster Rifle lacks in range it makes up for in killing power: one hit will slice through personal armor and shields alike, killing infantry targets in one shot. Light and medium vehicles are also vulnerable to this weapon, though Infiltrators are advised to avoid shooting anything larger than a speeder bike if possible.

Strapped to the Infiltrator's rifle arm is a vibroblade. Once properly trained, an operator can hurl a vibroblade at an enemy soldier with deadly accuracy. The Infiltrator's Bladestrike is almost completely silent and reaches farther than the Blaster Rifle, but requires a great deal of concentration, draining energy with each throw.

Nothing sows fear and confusion among the enemy like Sabotage, and proton charges are the Infiltrator's tool of choice. The concentration required for handling such powerful explosives is immense, but the payoff is just as great: one proton charge will neutralize an AT-AT Walker as well as most structures. Large command buildings may require two or more Infiltrators working in unison to bring down. Penetrating the enemy's defenses is the most difficult task; once an Infiltrator chooses a target, arming and planting the device will only take a few seconds. An attentive enemy commander may detect a sudden energy surge as the Infiltrator prepar

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Sniped_Ash = Ash1138
Sniped_Ash
August 03, 2003
I just realized that the credits page is now outdated and I also forgot to include the change in the last update. I'll try to update this soon. Some of the modelers are listed incorrectly. Some of the models have been completely redone by me as well. One interweb persona is enough for me :o

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