Dawn of Conscious - PEAI campaign begins!
The tedious job of building a new Campaign/UMS map screen has been completed! As you can see from a sample UMS map lobby screen below, there will be no talking portraits. Any dialogue or conversation will be handled via standard literature format (i.e. new paragraph etc). The resulting interface modifications seem much more reader friendly. Mission briefings as well as objectives can cover a lot more before needing to "scroll".

PEAI UMS/Campaign Screen. Yes, the start button lights up and all the layers slide.
Story/Plot:
Rest assured there is a general plot, albeit simple. A nihilistic race lead by a maniacal creature from another plane suddenly appears with the intent to destroy everything. The 3 factions must put aside past differences and rally together to defeat the bad guys and destroy their leader. Sorry if this seems a bit simpleminded and trite. Writing isn't my thing and PEAI won't be a paperback chick-novel with a feelgood life inspiring storyline that's for sure. :D
Characters:
So far there are 3 (plus of course the 3 unique T3 planars that just happen to have a "name"), but this could change (tho I have now exasperated all unit ID's as well as most flingies. There just isn't much of anything left to mod).
Lourdes:
Yes, the main character is a GIRL! A prostitute at that with NO attack! But things aren't always as they seem. Lourdes is a shapeshifter and can polymorph to a powerful melee fighting Bear.
Lord Erratus:
The ever looming "bad guy" whose eventual confrontation with Lourdes is inevitable.
The All Seeing One:
A powerful Beholder who's job it is to prepare Lourdes for this showdown through various experiments, exercises, and pop quizzes, that will test both your combat skills as well as your IQ. You may just need to grab a pencil, paper, and calculator to complete some of these tests. Or just brave the consequences of a wrong answer. Nothing seems to please the All Seeing One more than being able to administer punishment for a botched quest.

Decisions... (yes, I am aware that option "D" is not present in that picture)
Modding + Mapping = WIN!
I always wanted to build maps and especially Dungeon's and Dragons type maps, but using Starcraft sprites to convey a fantasy world always seemed bizarre to me. I don't care how well triggered maps are, they look rather odd calling a marine a swordsman or an Ultralisk, Diablo. Additionally, modding allows for some fun tricks that trigs alone can't accomplish (see bridge example below). So this is a total new theme and mood for a Starcraft campaign and I'm pretty excited about it.
The bridge pictured above is clearly damaged! Thnx to some simple modding, it can be repaired.
Bridge over troubled water