Undead

A race of necromancers, vampires, and raised creatures, the Undead are most famous for their tombs and sacraficial altars. They are exceptionally good at summoning magic and practice ritual cannibalism of the deceased focusing exclusively on death magic.



Butcher
Those who slay many over the course of their lifetimes, be they serial killers, mass-murderers, warmongering soldiers, or battle-driven berserkers, become marked and tainted by the sheer weight of their murderous deeds. When such killers are brought to justice and publicly executed for their heinous crimes, the remains sometimes return to unlife to continue their dark work as butchers. Often butchers return to the favored locations of their pasts, "haunting" old hideouts and falling back on means of death and mayhem that were more comfortable in their breathing days.

HP - Luck:   150 - 0
Main Attack:   Bloody Cleaver
Critical Strike:   Torment
Abilities:
Enrage



Skeleton Mage
Conjured to unlife through foul magic and the remains of fallen heroes, skeleton mages do not possess any spellcasting magic as their name might suggest. Rather, the skeleton mage is named such for its ranged magical attacks. While most skeletons are mindless automatons, skeleton mages possess an evil cunning imparted to them by their animating force - a cunning that allows them to cast their magical attacks.

HP - Luck:   100 - 75
Main Attack:   Teeth
Critical Strike:   Bone Spear





Vampire
Undead humanoid creatures that feed on the blood of the living, Vampires look much as they did in life, often becoming more attractive, though some have a hardened, feral look instead.

As children of the night, a vampire can see vast distances in the dark, but is blinded by even the slightest hint of sunlight. For this reason, vampires stalk prey at night and sleep by day. Most feared is the vampire's energy drain which has the ability to suspend victims in a trance. As with all rouges, the vampire lives a doomed destiny and everyday existance is a gamble.

HP - Luck:   150 - 50
Main Attack:   Energy Drain
Critical Miss:   Instant Death



Shapeshifter Baylor
Baylors are not named such because they have access to a great variety of forms, but rather because of their complete dedication to a single alternate form. The Shapeshifter Baylor has willingly allowed himself to become infected with Lycanthropy, but due to intense study and training he has the ability to control his affliction. The Baylor can transform his robed form into that of a fire breathing hydra, the most diabolical of the lycanthrope shape changers.
Extreme caution must be used when changing form. Shapeshifters are extremely vulnerable to attack while in transition.

HP - Luck:   150 - 200
Abilities:
Polymorph to Hydra
Minor Globe of Invulnerability
Cloud of Obscurity
Mordenkane's Goo


Shapeshifter Hydra
The Baylor in hydra form is a fireball spitting serpentine creature best known for its Boki feeding frenzies. Unlike most serpents that rely on slithering to move about, the hydra can roll itself into a compact ball when speed or stealth is necessary to stalk its prey. Their scales often bear elaborate patterns similar to those of exotic jungle snakes. A typical hydra stands 10 feet tall and weighs approximately 300 pounds.

HP - Luck:   250 - 0
Main Attack:   Fireball
Critical Strike:   Flamestrike





Necromancer
As his name implies, the Necromancer is shrouded in mystery. Their origins are difficult to decipher due to the fact necromancers do not keep records of their craft. Their eerie powers and spell-like abilities are the result of generation upon generation of devotion to profane and sinister magic. Long hours of study in the dark and dank mortuaries have made his skin pale and corpselike.

HP - Luck:   150 - 150
Main Attack:   Penance
Abilities:
Mirror Image
Abi-Dalzim's Horrid Wilting
Misfortune
Finger of Death


Bone Golem
Made from whatever skeletal remains its creator can rumage, Bone golems are frequently stylized to suit their creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the bone of its limbs. While it may carry a bone shield or a weapon such as a sword, these aesthetic choices do not affect its combat abilities. Like most golems, a bone golem cannot speak and makes no sound other than the grinding of bone against bone when it moves. A typical bone golem can stand 9 feet tall and weigh over 1,500 pounds.

HP - Luck:   600 - 0
Main Attack:   Bone Snap
Critical Strike:   Bone Smash

T2 Planar Dark Angel
All angels are blessed with extraordinary beauty, though their actual appearances vary widely. For most mortals, the term "angel" is used loosely to refer to any celestial creature of the good planes. Dark angels do not take affront at this, as they have more important things to deal with than mortal nomenclature. Dark Angels speak Draconic, and Infernal, though they can communicate with almost any creature because of their truespeech ability.

HP - Luck:   600 - 200
Main Attack:   Bone Spirit
Critical Strike:   Sol's Searing Chain
Special:   Flying Unit

T3 Planar Diablo
After two centuries of slowly working to corrupt the Soulstone that imprisoned him, Diablo forged an outpost of Hell within the catacombs that ran beneath the town of Tristram. By spreading terror into the surrounding countryside, the demon was able to attract many heroes who came to cleanse the land of evil. Many fell to the influence and the will of the demon only to wind up to serve as minions of a greater plan.

HP - Luck:   1200 - 600
Main Attack:   Inferno
Critical Strike:   Meteor Storm
Abilities:
Abi-Dalzim's Horrid Wilting
Misfortune
Finger of Death