| Option |
Long Option |
Description |
| -h |
--help |
Display the command line format and options with small descriptions. |
| -p <pal> |
--palette <pal> |
Tells the program to use the palette <pal> from the Palettes folder (The file name can but doesn't need to have the ".pal" extension), and be wrapped in quotes if it contains spaces. Default: units.pal |
| -g |
--grptobmp |
Tells the program you want to convert from GRP to BMP. This will make <inp> be the GRP file, and [out] will be the name used for the BMP's. When the BMP's are saved they will be "[out] ###.bmp" where ### is the frame number zero padded to the left (so 1 would be 001). If [out] is not supplied it will use the file name of the <inp> file. Default |
| -b |
--bmptogrp |
Tells the program you want to convert a list of BMP's to a GRP. This will make <inp> be the first BMP in the frame list, and [out] will be the GRP file. The BMP files should be formatted like "name ***.bmp", where name is a name, and *** is the frame number (so frame 0 of "marine.grp" could be "marine 000.bmp" or "marine 0.bmp"). If [out] is not supplied it will use the name part of the BMP files as the GRP file name (frame number not included). |
| -u |
--grpuncompress |
Tells the program you want the GRP used to be uncompressed (used both when converting from GRP to BMP's, or BMP's to GRP). Most GRP files are supposed to be compressed, but StarCraft sometimes needs them to be uncompressed (for example the grp 'game\icons.grp'). If your GRP wont convert to BMP's, try using this option. If your GRP only converts with this option, remember to convert the BMP's back with this option. |
|
--gui |
Opens a file with the GUI |