I thought I was finished with all my spell descriptions for my mod, but then discovered that the tag boxes can hold more lines of information. Now I want to redo all of them. $#@%&
Well, Blizzard seems more concerned about deterring pirates than people without (stable) internet connections; and multiplayer mods will be supported by Blizzard. I'm assuming that any version dependant mod will involve third party hacking of the game - which will not be supported by Blizzard anyway, so they wouldn't be worried about it.
Sort of baja - I'm guessing that they'll have some sort of functionality that players connected via a single router will be able to communicate with each other almost directly (for LAN-like latency, etc) so long as they are still connected to Battle.net.
I'm cautiously optimistic that there will be options for LAN on battle.net 2.0 - they specifically said they were not including LAN because of unannounced features in B.net 2.0.
That's too bad. Lan is an important feature. My first game of starcraft was over a direct cable with my nephew. We played 2 games vs. each other, but had no clue what either of us was doing. We then played a game vs a Zerg comp. We got smeared by the 150 mineral 4 pool. AI = Single Player = no Lan needed.
I'm experimenting with the forum layout if you haven't noticed. I'm trying to redirect some of the general modding questions to Hercanics site. Mostly I was a little bored.
it's still there. It wasn't supposed to be visible as I am still goofing around with it. *IF/when it comes back, it will be a subforum in Projects tho not a forum all its own.
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