Thnx for the recent update.
I was doing some experiments with an existing trigger and noticed that the set countdown timer didn't appear to be correctly decompiled? I built a quick test map that involved a 60 second countdown timer and it too decompiled as:
CODE
Conditions:
CountdownTimer(0)
Deaths(All Players, Exactly, 0, Map Revealer)
Actions:
SetCountdownTimer(0, Set To)
SetDeaths(All Players, Map Revealer, 1, Set To)
PreserveTrigger()
My StarEdit triggers were written as:
CODE
Conditions:
-countdown timer is at most 0 seconds
-all players has suffered at most 0 deaths of map revealer
Actions:
Modify countdown timer: Set to 60 seconds
Modify death counts for all players: Set to 1 for map revealer
you can see the discrepancies.
Note: This was fixed later in the thread, in Post #4