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> COUNTERZERG - an ai by avance70, does not cheat. for normal maps.
avance70   
Jun 13 2007, 01:21 PM    Post #1
counterzerg - an ai by avance70

Attached File  counterzerg_v0.3.zip ( 277.39K ) Number of downloads: 3249
updated 6/27
-rewritten the scripts from scratch
-12hatch exp build order
-still very much in beta - does not develop lair

the plan is to use the ai's ability that sees everything on the map, and try to make a script that will counter you
a bold plan i know, but we'll see if it shows any promise smile.gif
no island support, preferably a "pro" map, and no $$$ plz

the provided exe when started replaces the custom zerg AI so you can play against it if you like wink.gif
dont worry - the change isnt permanent: if you start the game normally - from the start menu - you will get your old zerg AI back!

p.s. this one is 100% mine, i just keep the original scripts for reference


History

v.02.1
-corrected a small bug that could block the game agains protoss ai

v.02updated 6/17
-trying out a more down-to-earth build order (3 hatch before pool was a bit too much!), seems to work nicely
-countering down to minimum i will get to that after polishing the code
-the tech that cpu loves - burrowing - is now developed
-resource management improved, though theres still some fixes neccessary

v1.01updated 6/15
-the almighty 3hatch before the pool build order! crazy
-hydralisk (and mutalisk) support
-problems with spending the money, will get to the bottom of that

v0.1updated 6/13
-initial release, dont bother unless youre a coder!
-only zerglings used
-many problems


 
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Myk    California
Jul 31 2010, 07:46 PM    Post #2
Xerxes' update doesn't get Grooved Spines (Hydralisk Range).

I like both updates. The script really benefits from the extra upgrades to keep the Hydra/Ling army strong.


 
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Posts in this topic
avance70   COUNTERZERG - an ai by avance70   Jun 13 2007, 01:21 PM
avance70   ok this is one crazy ai update i got here... it ju...   Jun 13 2007, 04:17 PM
Dreadkillz   Will test and see. Thnx. Always great to have peop...   Jun 13 2007, 05:16 PM
avance70   ok the newest update it still replaces the normal...   Jun 15 2007, 12:57 PM
bajadulce   I just watched replay and your 3hatch ling build r...   Jun 17 2007, 10:40 AM
avance70   ok got a new update for you of course this is stil...   Jun 17 2007, 04:55 PM
bajadulce   Updated the Ai vs Ai Challenge II. Your Zerg Ai b...   Jun 17 2007, 07:50 PM
avance70   tnx i had the bug that would lock up the game aga...   Jun 18 2007, 02:47 AM
Quietdeath   I tried the AI (v0.2.1) against 2 protoss enemies ...   Jun 18 2007, 06:39 AM
avance70   thank you very very much for this replay. ive neve...   Jun 18 2007, 08:21 AM
avance70   ok ive decided to start from the scratch. the 3hat...   Jun 20 2007, 03:35 AM
bajadulce   QUOTE(avance70 @ Jun 20 2007, 04:35 AM) -...   Jun 20 2007, 07:45 AM
avance70   QUOTE(bajadulce @ Jun 20 2007, 05:45 PM) ...   Jun 20 2007, 10:14 AM
NiX   Wow finally a promising zerg AI! I'll try ...   Jun 20 2007, 10:33 AM
avance70   is there a way to order the ai to send all its tro...   Jun 21 2007, 10:35 AM
bajadulce   you might fool around with the defenseuse_?? X uni...   Jun 21 2007, 02:14 PM
Ahzz   I strongly believe the x means how much they'l...   Jun 22 2007, 02:22 AM
avance70   i kept trying but those zergs in main are just sit...   Jun 22 2007, 03:05 AM
avance70   New Update! CounterZerg v0.3 this one kicks ...   Jun 27 2007, 04:26 AM
avance70   unfortunately, with the 12hatch build order i thin...   Jun 27 2007, 11:50 AM
NiX   I don't think you should be worried about your...   Jun 28 2007, 03:54 AM
NiX   Alright here's my first game against counterze...   Jun 28 2007, 05:11 AM
bajadulce   Very nice replay Nix as usual. Avance, I wouldn...   Jun 28 2007, 07:28 AM
NiX   Yeah baja is right. The AI has a lot of potential...   Jun 28 2007, 07:58 AM
avance70   hi nix tnx for the replay - even though you said y...   Jun 28 2007, 07:59 AM
lifestyl3   Here is me taking it on as Protoss. I had to turtl...   Jun 28 2007, 11:36 AM
avance70   yes it does not upgrade - it does not develop lair...   Jun 28 2007, 02:02 PM
lifestyl3   Ok. Sorry about that. I probably should have actu...   Jun 28 2007, 02:11 PM
NiX   Yeah the early game of your AI seems pretty solid....   Jun 29 2007, 07:45 AM
avance70   thn for the suggestion nix i do already have it p...   Jun 29 2007, 01:09 PM
bajadulce   nice rep. Lifestyl3 Taking on 3 zerg...Maybe you s...   Jun 29 2007, 10:29 PM
Zalamander   ooooh is this some new AI I forgot to try, been a ...   Jun 30 2007, 09:46 AM
Zalamander   Wow this one was pretty impressive. however I thin...   Jun 30 2007, 03:50 PM
stjerna   Would love to see Mutalisk harrassment early/mid g...   Jul 12 2007, 05:51 PM
1iCH   QUOTE(avance70 @ Jun 27 2007, 08:50 PM) u...   Jul 13 2007, 02:12 PM
EasyChat   Hi, Here is my replay attached to this message. H...   Aug 1 2007, 05:39 AM
bajadulce   You played well Easy Chat. Avance's Zerg gave...   Aug 3 2007, 09:32 AM
Archon_Wing   Wow, nice macro and micro. It'd be nice to see...   Aug 3 2007, 05:51 PM
bajadulce   QUOTEMy ally took my natural which was annoying th...   Aug 4 2007, 12:24 AM
EasyChat   If anything i think that way of doing it is much b...   Aug 4 2007, 03:09 AM
Xerxes   QUOTE(Archon_Wing @ Aug 3 2007, 05:51 PM)...   Dec 28 2008, 02:35 AM
bajadulce   Cool. It would be nice to see this script add som...   Dec 28 2008, 11:33 AM
Xerxes   Yes I will certainly test it further against the o...   Dec 28 2008, 12:16 PM
Archon_Wing   Any word on this, Xerxes? ;p   Feb 11 2009, 01:59 PM
avance70   hey sorry i just had to quit like that i got a job...   Aug 12 2009, 01:30 AM
Archon_Wing   Glad to see you still around. Your original script...   Aug 12 2009, 05:57 PM
Archon_Wing   Here's a modified version of the script (in BW...   Jan 16 2010, 03:14 PM
Xerxes   No doubt very late, but after much digging around ...   Jul 20 2010, 01:46 PM
Archon_Wing   Ah nice, could you upload the entire txt file? Th...   Jul 22 2010, 04:46 PM


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