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> BWAPI Replays & Videos
lowerlogic    Massachusetts, U.S.
Dec 3 2009, 12:30 PM    Post #21
Saw these on team liquid ( http://www.teamliquid.net/forum/viewmessag...topic_id=106774 )







Pretty scary stuff, and thats only 5 dropships, attacking on 1 front. Build a few more units and the AI could just as easily attack and harass constantly from multiple fronts, micro marines and/or wraith to take down scourge, etc. All the while macroing up 2 more expansions and another army.

I'm starting to think AIs programmed with BWAPI will be competing on a completely different level than human players.


 
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bajadulce    Santa Cruz, California
Dec 3 2009, 01:58 PM    Post #22
I was floored when I saw these @ TL.net. Simply amazing! biggrin.gif

QUOTE(lowerlogic @ Dec 3 2009, 12:30 PM) *
I'm starting to think AIs programmed with BWAPI will be competing on a completely different level than human players.
I'm sure a lot of spectators probably feel the same. These videos are starting to demonstrate just how godly the micro of the computer can be. In order for the AI to be played vs. humans, there would seem the need to have some restrictions as to the upper limits of micro control if there is to be any credibility.

It has been fun to watch the program develop to what it is, but these absurd micro exploitations seem to be pushing the concept beyond what constitutes good "gaming AI". For now tho, I just want to keep seeing how crazy this can get! smile.gif

So the next step for a gaming programmer would seem to present these micro improvements in a realistic, enjoyable, and yet challenging experience for the human player. The BWAPI allows such freedom, but "nerfing" or setting upper ceiling limitations isn't always the easiest thing to commit to that's for sure. Especially when we've become accustomed to such a crappy computer for so long! ohmy.gif

Awesome reps!


 
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Rempty   
Dec 3 2009, 06:25 PM    Post #23
And the winner for WCG 2010 ...... BWAPI ?¿? biggrin.gif

Its awesome. Great job.


 
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Reachal^et   
Jun 16 2010, 04:56 PM    Post #24
range base microing please tell me where can i get this ai i want to make lots of modification into it^_^
looking forward to your replays people!

best regards, reachal^_^~


 
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Zelduck    California, US
Jul 5 2010, 08:55 PM    Post #25
What the heck is going on!? 2 years ago the talk of "AI micro" was just something I wished for and was very pessimistic about, but this... what have you guys been doing!? This is cool. I could care less about whether this is realistic or useful for players. Just seeing how much you've penetrated that terrible hardcoded piece of archaic junk and brought out this much functionality is amazing to me.


 
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Lo-Fi Version Time is now: 7th September 2010 - 06:04 PM